Monday, 30 April 2018

gcc - Is it possible to call a built in function from assembly in C++



Considering the following assembly code loop:




#include 

#define ADD_LOOP(i, n, v) \
asm volatile ( \
"movw %1, %%cx ;" \
"movq %2, %%rax ;" \
"movq $0, %%rbx ;" \
"for: ;" \
"addq %%rax, %%rbx ;" \
"decw %%cx ;" \

"jnz for ;" \
"movq %%rbx, %0 ;" \
: "=x"(v) \
: "n"(i), "x"(n) \
: "%cx", "%rax", "%rbx" \
);

int main() {
uint16_t iter(10000);
uint64_t num(5);

uint64_t val;

ADD_LOOP(iter, num, val)

std::cout << val << std::endl;

return 0;
}



Is possible to call a C function (or it's machine code output) from within a loop as specified above?



for example:



#include 

int main() {
__m128i x, y;

for(int i = 0; i < 10; i++) {

x = __builtin_ia32_aesenc128(x, y);
}

return 0;
}


Thanks


Answer



No. Builtin functions aren't real functions that you can call with call. They always inline when used in C / C++.




For example, if you want int __builtin_popcount (unsigned int x) to get either a popcnt instruction for targets with -mpopcnt, or a byte-wise lookup table for targets that don't support the popcnt instruction, you are out of luck. You will have to #ifdef yourself and use popcnt or an alternative sequence of instructions.






The function you're talking about, __builtin_ia32_aesenc128 is just a wrapper for the aesenc assembly instruction which you can just use directly if writing in asm.






If you're writing asm instead of using C++ intrinsics (like #include for performance, you need to have a look at http://agner.org/optimize/ to write more efficient asm (e.g. use %ecx as a loop counter, not %cx. You're gaining nothing from using a 16-bit partial register).




You could also write more efficient inline-asm constraints, e.g. the movq %%rbx, %0 is a waste of an instruction. You could have used %0 the whole time instead of an explict %rbx. If your inline asm starts or ends with a mov instruction to copy to/from an output/input operand, usually you're doing it wrong. Let the compiler allocate registers for you. See the tag wiki.



Or better, https://gcc.gnu.org/wiki/DontUseInlineAsm. Code with intrinsics typically compiles well for x86. See Intel's intrinsics guide: #include and use __m128i _mm_aesenc_si128 (__m128i a, __m128i RoundKey). (In gcc that's just a wrapper for __builtin_ia32_aesenc128, but it makes your code portable to other x86 compilers.)


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